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  • Submitted: Dec 11 2017 05:33 PM
  • Last Updated: Dec 11 2017 05:47 PM
  • File Size: 58.25KB
  • Views: 490
  • Downloads: 108

Download Kerkyra Beta 1 + waypoints

* * * * * 1 Votes



Screenshots
Story:

In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.

These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.

Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.


=======================================================

Objectives:


:axis: Axis Objectives


1] Escort the SdKfz 234
2] Breach the Palace Gates
3] Steal the Emperor's Chalice
4] Steal the Achilles' Sword
5] Steal the King's Crown
6] Escape with the SdKfz 234
7] *Side Objective: Destroy the Tunnel Door
8] *Side Objective: Establish a Command Post to gain Spawn



:allies: Allies Objectives

1] Stop them from escorting the Vehicle
2] Defend the Palace Gates from being breached
3] Stop them from stealing the Emperor's Chalice
4] Stop them from stealing the Achilles' Sword
5] Stop them from stealing the the King's Crown
6] Stop them from escaping with the Vehicle
7] *Side Objective: Keep the Tunnel Door intact
8] *Side Objective: Prevent Axis from establishing a Command Post Spawn

=======================================================

Original Topic :

http://bunker.aaxxss...ra-b1-released/

Disclaimer:

We can not be held responsible for anything.

=======================================================

Credits:


http://www.cgtextures.com
"One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."

Avoc
For a flower texture

Rayban
For an alpha tree texture

GANG$TA
For great bot files

Achillion Palace
For welcoming visitors

Sage's Camera
For working while needed

Sage's parents
For paying the holiday so many years ago

=======================================================

Map testing:

//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!


Members and players from:


{WeB} Clan
http://webclan.freeforums.org/

Dark Alchemy Community
http://www.dark-alchemy.com/

UJE Clan
http://www.ujeclan.com/

Bunker Community
http://bunker.aaxxss.com/

Ets| Community
http://enemyterritory-stuff.net/

Special thanks to:


GANG$TA from {WeB} Clan

Dogster from {WeB} Clan

Old-Owl from DA Community

Niek from [UJE] Clan

o-0._.0-o from |>B<| Community

Kate from Ets| Community


=======================================================
Installation:

Put the pk3 file into your Etmain folder.


Uninstallation:

Delete the pk3 file from your Etmain folder.
=====================================================


Changelog:


Concept2:

-World

First Playable:

-Removed Flag from city
-Added Vehicle
-Made the gate not dynomitable

FP2:

-New route into palace (basement)
-Tank blows a hole in the wall
-Tank takes 2 nades to damage
-New Health and ammo at the tunnels
-Allies spawntime 10->15
-Timelimit 20->30
-Better signs
-Objective not stealable before gate is blown
-Changed some doors (force open etc.)


FP3:

-Timelimit split -> 20+10
-Tunnel door charge 1->0.75
-Moved Barriers

FP4:

-Added Axis CP at tunnel (active once gates are blown)
-Moved tunnel door to the wine cellar
-Moved tank start point closer to spawn
-Removed timelimit split. Remove // to re-enable
-Spawnpoint for Allies at the tunnel (until gate is blown)
-Once Axis starts escaping Allies reclaim tunnel spawn

FP5:

-More varied bot files
-Locations
-Clipping and easying travelling
-Small tweaks, cosmetics and optimisations
-LMS script
-Removed 60 entities for performance
-Improved some routes and spawn exits
-Changed Barrier #1 area for better coverage + new route
-Added balcony MG and 3rd floor health&ammo for better defence

B1:

-Improved bot files
-Allies regain tunnel spawn 1 spline earlier
-Clipped some walls
-Random minor fixes
-Attempted improving of FPS at Barrier 2 area


Screenshots

Screenshots Screenshots Screenshots Screenshots


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