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  • Submitted: Feb 12 2013 01:19 AM
  • Last Updated: Dec 07 2017 04:37 PM
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Map Objectives

There has been an on going battle between the Axis and Allied action figures. Both sets of action figures were spawned from the game "Return to Castle Wolfenstein." Of course, the Allied forces are trying to suppress the evil doings of the Axis. However, many of the games secrets can be released with the coveted "CD-Key." If the Axis were to get a hold of the CD-Key, they could transmit it across the Internet and bring the Allied forces to their knees with the secrets of the game.

The Allied forces are the sole protectors of the CD-Key, and they have hidden it
in a chest in a fish tank within the house. However, deep reconnaissances done by Axis forces have discovered the hiding place of the CD-Key. Now, a crack squad of Axis troops has been deployed to recover the CD-Key, and transmit it to other Axis forces across the globe. Allied forces have caught wind of the Axis troop movement, and are on their way to guard the CD-Key.

:allies: Allied Objectives
  • Prevent the theft of the Return to Castle Wolfenstein CD-Key.
  • Prevent transmission of the CD-Key over the Internet.
  • Defend the North heat vent.
  • Defend the East heat vent.
  • Defend the South heat vent.
  • Secure the Playboy to deter axis morale.
:axis: Axis Objective
  • Steal the Return to Castle Wolfenstein CD-Key in the Fish Tank
  • Transmit the CD-Key over the Internet, in the office.
  • Destroy the North Vent for heat duct access.
  • Destroy the East Vent heat for heat duct access.
  • Destroy the South Vent for heat duct access.
  • Secure the Playboy for team morale.
Where to?

For Objective Mode:

The layout is fairly simple. The Axis start in a bedroom, the Allies in the bathroom.
The Kid's bedroom, which contains the CD-Key, is in between the two spawn rooms.
The Axis should probably blow the heat vents in order to give their side another route when they get the CD-Key.

The remote control, which controls the RC car, lies within the Axis spawn room, near the door.
The car will loop around the hallway when activated. There is an air vent across from the axis spawn point, which will place players on top of the bunk bed in the Kid's room.

On top of the bunk bed is a Nerf Dart gun. Players can activate the gun by pulling the trigger.
These darts will give players "steps" to climb the front of the fish tank.
Also, there is a silly string can at the foot of the lower bunk, that when jumped on, will shoot string to the bookshelf for another route to the fish tank.

Also, below the bunk beds in the corner of the room is the forward spawn. If taken, Axis will spawn underneath the bed.
However, the Axis will be forced to take the low ground for the most part.
The cord on the blinds is climbable though, and climbing it will get players back on top of the bed.

The Axis must get to the top of the bookshelf, to the hamster wheel. Jumping
inside will open the fish tank. From there, the Axis can get the CD-Key in the
chest. Once they have the objective, they can try to ride the train out, take the catapult on top of the fish tank which will land them back on the top bunk, or they can try and land on a pillow on the side of the fish tank which will break their fall. If the vents are blown, they can choose that route. Otherwise, they have to go back through the door. If they choose to jump from the bed, they can again land on a pillow, which will break their fall.

They must battle up the hallway to the office across from the Allied spawn (bathroom).
In the back right corner of the room is a mousetrap, which will bounce them up to the desk. They can then take the stapler to the computer. Once they've landed on the keyboard, the Axis have won.

Along the way are a number of bouncy objects, like blue racquetballs and sponges.
There are a number of hiding places and sniper spots, so be careful! Take advantage, and be aware of your surroundings.

By the way, once the Allies recover the objective, the lid on the tank will close, and someone will have to reopen it by hopping on the hamster wheel. This is to prevent "doc sitters."
I had lots of good laughs watching helpless doc sitters swimming around, waiting for the tank lid to reopen.

For Capture The Flag Mode:

The flags are located on the submarine in the bathtub, in the chest in the fish tank, the keyboard in the office, in the toy chest in the kid's bedroom, the shoebox in the parent's bedroom, and the top bunk in the kid's bedroom.

TE Notes:

Map name is: te_kungfugrip

Since there has been some demand for a Tournament Edition version, I thought I'd go ahead and put one together. A few things have changed to make competition flow a bit better:

- Lighting has been fixed and reduced to accomodate tweaked cfgs.
- Pillow has been changed to stand out more.
- Added route through Axis spawn to objective room for another possible route.
- Mouse trap moved to be more central between routes.
- Music has been removed to allow for teams on voice software to communicate.
- Added end game camera shots.
- Door into office opened a bit more.
- Z fighting fixes all over the map.
- Shaders improved to reflect proper surface sounds.
- Airstrikes / Artillery now possible in any room of the house.
- Other small brush / texture fixes.

Anyway, thanks to all the clans who tested this out (Distress, Ni!, DSA and Sanrio). Big thanks to Skeeter for rounding up players and clans for testing. Also, thanks to Gearbolt for testing as well.

As an added bonus, the map sources and shaders files are included, as well as the source for the original Kung Fu Grip. I thought some mappers might benefit from the scripting, etc.


- Moving Toy Train that players can get in
- Remote Controlled Car with player control
- Silly String that can be activated
- Moving Fish in the fish tank (can be killed with grenade)
- Functioning Hamster wheel that opens the fish tank lid
- Functioning Dart gun with sticky darts that attach to the fish tank
- Radio with song that changes depending on which team has the objective
- Catapult to launch players across the room
- Air ducts that blow players around
- Lots of jump pads
- 98% custom textures
- Fantastic Brush modeling
- Realistic Lighting
- All multiplayer modes (MP, CP, SW)

Known Bugs

- The water may not always splash when shot.
- When the fish tank lid is down, and the lid is shot, water will splash up. This is a script mover limitation.

- Script movers can be nasty at times... don't be surprised if you get stuck to,
or gibed by a script mover.

- On rare occasions, you can "ride" the Nerf darts though the fish tank glass.
Since this can only happen once per game, and the lid is usually closed anyway,
it's not a big deal.


Well, I didn't make this map alone; I had a lot of help along the way.
First I'd like to thank Vaporizer for doing some of the cool brushwork modeling, such as the Train, RC car, Nerf Gun, Mousetrap and Stapler. Also, I'd like to thank DemonEye for making the CD-Key md3 model and skin.

Also, I'd like to thank FBG for the thorough testing done early. With out you, there would be no air vents, catapult, among other things. Also, I'd like to thank clan DPG with later testing, and getting me to finally release this sucker!

Of course, I'd like to thank Gamehelper.com (http://www.gamehelper.com) for their help with promoting the map, as well as supporting me though my other endeavors.

I'd also like to thank all the rest of you RTCW mappers, even though you are few
and far between. Nib, Rummie, SCDS_reyalP... and all the guys from
Planetwolfenstein's & RTCW.CO.UK's mapping forums... and the Tramdesign forums ... and the Timelord guys... jeez... so many :)

Changelog / Credits

"kungfugrip_et_te" version

Jecoliah: Updated to TE Version. / Aug 5 2013
All Credits to the Orginal Mapper "Hummer"
  • In the TE version, There is a new way to return the Objective.
  • Axis can get into the computer room from behind the dresser in the Bedroom.
  • I fixed the objectives in the Limbo menu and added Obj cameras for them.
  • I added Voice Overs for Objectives.
  • The "rock you" song was short and gets repetitive so i put the theme song for Hawaii 5-0 in its place.
ET Version :

Jecoliah: Updated Version of ET kungfugrip_converted. / Feb 11 2013
All Credits to the Orginal Mapper "Hummer"
  • All i have done, is take the ET verison and Make it like the RTCW version.
  • Full Light and Vis Compile which the ET version was lacking.
  • Also, i added a true mirror (added my metal texture as the border) in the Bathroom and i replaced the Water textures with my own.
  • I was also able to get the Radio working properly which it was not in the ET version.
  • Fixed the Fish Tank Door to Close each time the Docs are returned as in the Original verison.
  • And i fixed the Allies to spawn in the Bathroom as in the original version.
  • Two Models were missing in the ET version so i fixed that, the end table in the office and the vase in the bathroom.
  • I also added the readme from the Origial version entitled "OMGHAX.txt" by Hummer.
  • I renamed the map to kungfugrip_et.pk3
  • Other than the above mentioned items i have left the map as in the Original RTCW Version.
Our community is Bunker.aaxxss.com


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