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  • Submitted: Aug 12 2013 09:46 PM
  • Last Updated: Apr 28 2015 04:17 PM
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Download Capuzzo Airport final

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The Creation of Capuzzo Airport

The making of the Capuzzo started in January 08.
Sage had always wanted to attack from the area behind the gate at the end of Oasis, and Capuzzo was there to fill that.
After some hard planning and work, we had the first terrain and the city, without knowing what to have after the city.
After hard work fixing the brushwork and tweaking the city, the project was halted and we started working on several other projects.

One map in progress after Capuzzo was an Airport-map. It basically consisted of an airport, that was partly as it is in the final product, and a short part of canyon leaving from it. It was clear by the time that Airport was supposed to be attacked, but we had no idea why, how and what to have before it.

We were banging our heads against walls to figure out a good start for Airport.
That was changed while Sage was out on his regular smoke break and had an idea of combining Capuzzo and Airport togethor.
At first it seemed like a really crazy idea, but we decided to do it and connect them with canyons.
After we had seen the results we got convinced, but it clearly was missing something crucial and the gameplay didn’t seem to be as good as we wanted. The canyons were too long, the travelling was lacking action and different routes.

We shortened the terrain, but we ran out of ideas and after that the map was quickly halted again.
After a long break we thought of getting back to this project.
As we had noticed that a lot of things need instant changes and new ways of entering parts of the map was needed, we had to get back to the drawing board.

The Caves were created as an alternative route which gave us quite a lot of headaches and sleepless nights. We also added some cover to the route and modified the canyons a lot again and the command post area was added along with several other changes.
After redoing many parts again and again the map is finally getting near to finish state, if everything works out as expected.

We currently are looking into more testing and balancing. We will know more about it soon.
The process of making this map has been a fun and a long journey and a great experience. This map has quite often gave us a headache and has caused a lot of arguing. But we will certainly, after getting this map done, be missing the project. We both think that it is time to move on, and we are thrilled of getting back to our other projects.


January 1943 - The war in Africa is finally coming to an end.
The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport.
Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.

Map Objectives

The Allies must use their Churchill tank to break through the Axis defenses and enter the Capuzzo Airport to steal the Secret Blueprints of an Unknown Aircraft. The Axis must defend their area and the Secret Blueprints from the Allied attack

:axis: Axis Objective

Prevent our Secret Blueprints from being stolen by the Allies.
Use Heavy Weaponary to prevent the Tank from reaching Capuzzo Airport.
  • Prevent the Tank from passing the Tank Tarrier #1
  • Prevent the Tank from passing the Tank Tarrier #2
  • Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
  • Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
  • Prevent the Allies from sending a signal for their pilot
  • Prevent the Allies from stealing the blueprints and escaping with them
:allies: Allied Objectives

Use The Churchill Tank to break through the Axis Defences and enter Capuzzo Airport.
Steal the Secret Blueprints and send up a signal for the pilot to come picking them up.
Use the Tank to destroy two Axis airplanes to insure a safer escape for the Seafire.
  • Escort the Tank past the Tank Tarrier #1
  • Escort the Tank past the Tank Tarrier #2
  • Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
  • Destroy the Command House wall, the Fw-190 and the Bf-109 with the tank
  • Send a message (takes 30 seconds) for the pilot to land in Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure

In the 3 versions of the FP:

Spawning positions are heavily changed and new ones added .
New spawntimes and roundlimit.
2 new houses added.
First 2 caves, the start of the map and the journey between barrier1-barrier2 are shortened.
A lot of other minor changes to balance, fix bugs and glitches etc.

Beta 1

-Quite a lot different changes. Can be hard to spot.
-For example some parts are scaled,
-bugs fixed
-some new details
-smaller gameplay changes
-vo's added

Beta 2

-2 megs smaller pk3
-Added cave spawn for Allies
-Roundlimit starts with 10 mins and +5 mins at each stage (total 30)
-Radio transmiting time doubled
-New spawntimes
-Barriers now require +50% chargebar to be constructed
-Moved the city spawn few meters further away from Barrier1
-Moved Barrier2 few meters closer to allies
-Moved CP house few meters closer to Airport
-Some small changes to improve access
-Little mountain edit at the map start
-Radio trigger is easier to press
-Added some lights
-Closed down a house at Airport
-Improved palm clipping
-Rocks have 100% accurate clipping
-Some new details
-Added little variety on terrain

Forum Support:

Capuzzo beta2 - Your thoughts?


Use b_moverscale 1 (default value) or otherwise the plane sounds will not work correctly.
The tank moves a bit faster than normally, so there is no reason to use higher values anyway.

For german servers:

According to research we and many others did, the signs on the planes can be shown on german servers.


This is a second beta test version to be tested on Bunker servers.
The content of the map may be changed after this version.
We can not be held responsible for anything.

Thanks for testing:

Big thanks to testing
We owe you guys!

Members from |>B<| Community and [SLUT] clan!
Everyone that has been helping us testing and improving the map

Special thanks to:

o-0._.0-o from |>B<| community http://bunker.aaxxss.com/
Avoc from eft// clan http://www.eft-clan.com/
Shagileo from [Slut] clan http://slutforum.forumcircle.com/

After 4 years of playing this map with my friends in |>B<|Bunker4fun server

I don't have words how to thank you again! You rock! :)


Bradburger - Base for the seafire sounds
JillianCallahan - Base for the seafire stopping sounds
Jesters-Ink & Buglord Base for the Fw-190 texture
Jester, Robo, Kristorf and FBS - Base for the Seafire texture
Emel - Base for the Bf-109 texture

Map made by: {SSF}Sage and Pegazus from SM-Mapping


S&M Mapping - http://www.hot.ee/smmapping/


Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots

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