Rule Change? Spawnkilling
#1
Posted 23 January 2010 - 04:00 AM
It is my personal opinion that we should, however with longer spawn shields (4 or 5 seconds instead of 3). With a longer spawn shield players can get further away from spawn and easily rape anyone trying to SK with a heavy weapon. This will also clear up any problems of 'Major Stompage' (people waiting/firing right outside a spawn exit), as it would be easier for the other team to just run right through the attack with a longer spawn shield. Finally, with this rule change we can allow spawn-passing and re-entering spawn, as the other team will be able to go in after them.
I think that this is a rule change which will benefit the server in the long run, as the longer spawn shield will make it very hard to successfully spawnkill, as well as cut down on arty/air/panzer/mortar effectiveness directly outside of spawn.
This also has the added benefit of encouraging medics to revive first, and kill later, as the player they revive will have longer to kill the other player/revive the original medic. It will push more team-oriented tactics, as it will be very hard for 1 player to take on 2-3 guys and consistently win: Revive-shields will just be to long-lasting.
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#4
Posted 23 January 2010 - 07:44 AM
I wouldn't mind spawn killing -- it would actually teach people to not be afk so much, and leave spawn quikly, or risk dying
It gets tiring judging which is a spawn kill when people spawn around you in some maps, and you are caught in the middle, with no choice but to fight.
#5
Posted 23 January 2010 - 10:05 AM
#6
Posted 23 January 2010 - 11:07 AM
Those servers are pure chaos with all the sk. people will only camp outside to get a boner to get multikills and stuff.
If you want to SK join up for the B cup or go play ETpro.
I really really really hope |>B<| will never allow SK on the main servers that are most crowded with diferent people.



|>B<| member since 29th June 2006

#9
Posted 23 January 2010 - 02:25 PM
I, myself would like for SK to be allowed but, i think that the NO SK rule may be why alot of Players are attracted to |>B<| servers and why they come back.
Jec



#10
Posted 23 January 2010 - 02:39 PM
one of those results
This post has been edited by pumperjp: 23 January 2010 - 02:42 PM

Just another day at the office.
#11
Posted 23 January 2010 - 02:46 PM
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#13
Posted 23 January 2010 - 03:19 PM
#16
Posted 23 January 2010 - 07:38 PM
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djbo, on 03 June 2010 - 06:53 AM, said:
Thats all there is to being an admin, the ability to adapt the way you admin to the current atmosphere on the server, if you can't do that and need a rulebook to rule... get another job cause then you suck as an admin.
#19
Posted 23 January 2010 - 09:03 PM
me2
btw i voted no sk...
Me three!! BTW I voted YES! hehe
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#20
Posted 23 January 2010 - 09:03 PM
Be like throwing a fire cracker at a tank xplo. hehe
If the solution has never been to look in yourself, how is it that you expect to find it anywhere else?
~ Immortal Technique
#21
Posted 23 January 2010 - 09:19 PM
I played on the UH server last year and it reminded me how much I hated it. It also spurs camping that detracts from the mission.

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#22
Posted 23 January 2010 - 11:39 PM

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#23
Posted 24 January 2010 - 01:15 AM
this is actually exactly what i was gonna say...but at the same time admining becomes even harder because sk is ok but than it happens with panzar or rnade or grenade and we will have to warn for it aswell:)
#24
Posted 24 January 2010 - 01:16 AM
I played on the UH server last year and it reminded me how much I hated it. It also spurs camping that detracts from the mission.
Great point.
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#25
Posted 25 January 2010 - 06:40 PM
I played on the UH server last year and it reminded me how much I hated it. It also spurs camping that detracts from the mission.
Great point.
Agree




#26
Posted 26 January 2010 - 12:03 PM
Make the spawnprotection longer is a good way.
on other servern you lost your protection if you make the first shoot ( ore 5 sec)
You can run out of spawn without kill from mortar ore campers..
But on >b<...you will never have it...its part from >b<
#28
Posted 26 January 2010 - 04:41 PM

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#31
Posted 02 February 2010 - 05:49 PM
If SK is allowed all hell will break out. Mass sk will go on and thats when ppl leave server. Ive seen this happon.
Bunker is one of the best if not the best well balanced servers around. Ive been here now for 5+years how many other servers can boast that they have members that stay for over 5+ years? Not many.
Why change what works fine.

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