About hitsounds this is in the server.cfg file:
set g_hitsounds 1
set g_hitsound_default "sound/weapons/impact/flesh2.wav"
set g_hitsound_helmet "sound/weapons/impact/metal4.wav"
set g_hitsound_head "sound/weapons/impact/flesh4.wav"
set g_hitsound_team_warn_axis "sound/chat/axis/26a.wav"
set g_hitsound_team_warn_allies "sound/chat/allies/26a.wav"
set g_hitsound_team_helmet "sound/weapons/impact/metal4.wav"
set g_hitsound_team_head "sound/weapons/impact/flesh4.wav"
set g_hitsound_team_default "sound/weapons/impact/flesh2.wav"
I have no idea what the standard hitsounds are, but this ones are the standard etmain hitsounds.
This is a bitflag cvar that supports the following values
disables hitsounds when shooting wounded players.
disable the headshot sounds when shooting wounded players in the head. default hitsound will be used in it's place unless the 2 flag is set.
disable the "hold your fire" sound that would normally be played when shooting a teammate for the first time.
disable hitsounds from poison damage.
A client will hear a sound when they damage another player. The sounds it uses are ones that are included in the pak0.pk3 file so it does not require additonal file downloads to use this mod.
A client can disable hitsounds by running
/setu cg_hitsounds 0
before connecting to the server, or toggle hitsounds on the fly with the /hitsounds command.
Starting with 0.1.1, the hitsounds used are configurable with the following cvars:
g_hitsound_default (Default is "sound/weapons/impact/flesh2.wav")
g_hitsound_helmet (Default is "sound/weapons/impact/metal4.wav")
g_hitsound_head (Default is "sound/weapons/impact/flesh4.wav")
g_hitsound_team_warn_axis (Default is "sound/chat/axis/26a.wav")
g_hitsound_team_warn_allies (Default is "sound/chat/axis/26a.wav")
g_hitsound_team_helmet (Default is "sound/weapons/impact/metal4.wav")
g_hitsound_team_head (Default is "sound/weapons/impact/flesh4.wav")
g_hitsound_team_default (Default is "sound/weapons/impact/flesh2.wav")
Note that these are server cvars. If you want to use hitsounds that are not included in the game you'll have to put them in a pk3 for all clients to download. Your custom hitsounds must be 22khz, 16 bit, mono WAV files in order for ET to be able to use them.
@AndiN: We already have a optional news pack; download here
Maybe just put 2 bot sin the server, so people still can have a bit fun when nobody is online...
@QrimeTime: That happends when you kick a bot
EDIT: huh all of the other sounds don't work, like killingspree, rampage etc... g_fightSound, g_poisonSound etc... Maybe g0rt or nevermore cna help?
Edited by KILLERBEE, 16 March 2009 - 07:21 PM.