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#1
peyote

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Continuing the topic from Grucha |>B<|unker 2 campaigns by GRUCHAPL.. as its long ago that he made a campaign.

The Bunker #2 map rotation is now fully automatic. If you have a map suggestion - post it :)

You can do ingame !lsmaps to see which maps are on b2.

Edited by peyote, 08 August 2012 - 02:44 PM.


#2
SickOne

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hum mlb_daybreak and mlb_hotchliss are way overplayed imho .

and warbell omg , do we ever get rid of that shitty map ? I know most ike it , but in the last 3 years it nearly was 2.5 years on the server emot_bigsmile.gif

UJE_00 already has on many occasions proven to be shitty and leading to SK often .

Gonna look for replacement if needed ;)

edit : i may also suggest to try some of the recently released maps out , hadnt a good new one for quite some time imho . I know the b4 guys are trying new maps pretty often , maybe one of you guys have a good suggestion for .

Edited by SickOne, 28 February 2010 - 04:42 PM.


#3
Ajax

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please some mor MLB maps they are GREAT emot_bigsmile.gif

#4
peyote

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Codename Lachs is new.. Oldbones also..

UJE-00 sk ? on which side and when?

edit:
replaced UJE_00 by mlb_bergheim_09

warbell.. hmm I like it emot_smile.gif hmm why is so shitty? and it was on and off the rotation yes.. since its out..

Edited by peyote, 28 February 2010 - 06:34 PM.


#5
SickOne

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Well just my personal point of view , guess i played that map just too damn often because its running like everywhere ^^

#6
Lame

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Remove:
berserk_te, allies spawncamp axis most of the time, shitty map in general.
loffys_ctf_prefab, waste of everyones time.
oldbones_b1, yet another time waster.
caen, just boring and played way too much.
bba0-beta2, Hate this one.
darji2, this one i hate even more.

Rest of the rotation is more or less ok.

#7
peyote

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berserk_te I modified spawntimes/protections.. lets see if campign pays out at spawn..
caen - dunno .. its a classic.. but I can take it out.. in like forever - even worse then Warbell.

loffys_ctf_prefab,oldbones_b1,bba0-beta2,darji2 are dual objective maps.. will have less of them anyway, cause now every 6. is a dual.. wil, be every 9 or so.. soon..



#8
Adamek

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QUOTE(Lame @ Mar 1 2010, 08:55 PM) View Post
Remove:
...
bba0-beta2, Hate this one.
darji2, this one i hate even more.
...

Imagine everyone give such reason and we'll stay without maps for playing emot_smile.gif

#9
SJOTELSPLAK

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I love Baserace emot_smile.gif

#10
Lame

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QUOTE(Adamek @ Mar 5 2010, 01:22 PM) View Post
Imagine everyone give such reason and we'll stay without maps for playing emot_smile.gif

"Love a map? Hate a map? Post your requests here!"

and I did request removal, so imho job done.

#11
Hawk109

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I just like simple object maps without high points such as base Race, adlernest,supply, sp_delivery, bremen goldrush etc etc I know they dont fit very well into a crowded server as B2.

The big bottleneck maps with high points (hills etc) is just ruined by to much arty and people back raping from the high points = just a booring since no skills are required at all.


So back to basics and run more typical object and skill demanding maps.



Cheers

#12
UndeadWarrior

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please remove the version of venice that is on it right now and put on the normal one

this one doesnt makes any sense :s
  • R4Z0R likes this

#13
Hawk109

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Base Race feed me with that pls and as a desert why not the sweet taste of Base Race (or maps alike if it makes the majority sick).

#14
Vincent

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QUOTE(UndeadWarrior @ Mar 18 2010, 07:09 PM) View Post
please remove the version of venice that is on it right now and put on the normal one

this one doesnt makes any sense :s



nah it's nice to change a bit. always same mape are boring.

#15
SickOne

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Maps to take out :

MMl Church - always over in a swiff , not good for DJ enabled servers , sometimes map doesnt even last a minute
Warbell - it gets boring , we should think of takin it out till we have a playable new version .
Berserk - crappy map , often SK . most action is all in the outside area which is too small , tunnels and where obj is barely is used .
Venice TC - crappy version of venice , most player dont like it at all .
MLB Bergheim - way too big map
Castle CTF - pretty bad spawnpoints for that map , if they could be redone , it would help a lot .
Rhine bridge - when flag is captured all action in small 2nd part of mp , easy for attackers to camp exits to spawn and do obj .
Bridges - too big wouldnt even describe it right , doesnt fit on B2

suggestions to add :

At least the origin maps should be in campaign , fuel dump , goldrush , siwa oasis , radar and railgun , Battery can be left out imho
Minas Tirith - im not a fan of it , but many like it , so we could consider takin it back in
Desert temple final - was always fun , good map imho .
Bergen Final - One i like , didnt played for some time
Night of the wolves - didnt played for quite some time , imho nice map
Steelplant - was in for some time , could be brought back
Das Boot - Convertion of RtCW s Sub - nice map
Base 55 final - long time not played

and 3 i didnt played so far i guess : Spear of Destiny final , Ostra brama final and Al Abbasi final , all final version , maybe they can be taken in consideration .

#16
onyxgamer

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the current rotation is too small and the maps are getting boring.
therefor i made this list with old and unknown maps (to me at least) i want you guys to check out

wurttemberg_b2.pk3..............wurttemberg_b2.bsp
weisbaden_final.pk3.............weisbaden_final.bsp
et_village.pk3...................et_village.bsp
vio_grail.pk3.....................vio_grail.bsp
citadel_obj.pk3..................citadel_obj.bsp
stronghold_b1.pk3...............stronghold_b1.bsp
school.pk3........................school.bsp
secradar3_final.pk3.............secradar3_final.bsp
road2amiens_b2.pk3...............road2amiens_b2.bsp
rjuken_beta4_1a.pk3.............rjuken.bsp
radiochatterii2.pk3.............radiochatterii2.bsp
invertedgoldrush_beta.pk3......invertedgoldrush_b1.bsp
etdo_f1.pk3..........................etdo1.bsp - etdo6.bsp (6 maps in 1 pk3 file, see if there is 1 you like.)

they can all be downloaded from here if you wish to test them out. da link
i think these could be really nice addition and cheer things up a bit.

ps: for people who dont know how to load these maps.
download the .zip file from that website and extract the .pk3 into you wolfenstein - et\etmain folder
if you start et, open console and type /devmap mapname :fe /devmap school
you can check out the map and fly around with /noclip.

Edited by onyxgamer, 26 April 2010 - 08:30 PM.


#17
peyote

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set obj1 "set g_gametype 2; map castleattack_b5 ; set nextmap vstr obj2"
set obj2 "set g_gametype 2; map et_ice ; set nextmap vstr obj3"
set obj3 "set g_gametype 2; map wurttemberg_b2 ; set nextmap vstr obj4"
set obj4 "set g_gametype 2; map invertedgoldrush_b1 ; set nextmap vstr obj5"
set obj5 "set g_gametype 2; map bergen ; set nextmap vstr obj6"
set obj6 "set g_gametype 2; map battery ; set nextmap vstr obj7"
set obj7 "set g_gametype 2; map et_village ; set nextmap vstr obj8"
set obj8 "set g_gametype 2; map oasis ; set nextmap vstr obj9"
set obj9 "set g_gametype 2; map mp_sub_rc1 ; set nextmap vstr obj10"
set obj10 "set g_gametype 2; map venice ; set nextmap vstr obj11"
set obj11 "set g_gametype 2; map radiochatterii2 ; set nextmap vstr obj12"
set obj12 "set g_gametype 2; map parisbastille_b3 ; set nextmap vstr obj13"
set obj13 "set g_gametype 2; map rjuken ; set nextmap vstr obj14"
set obj14 "set g_gametype 2; map fueldump_mod ; set nextmap vstr obj15"
set obj15 "set g_gametype 2; map notw ; set nextmap vstr obj17"
#set obj16 "set g_gametype 2; map citadel_obj ; set nextmap vstr obj17"
set obj17 "set g_gametype 2; map road2amiens_b2 ; set nextmap vstr obj18"
set obj18 "set g_gametype 2; map radar ; set nextmap vstr obj19"
set obj19 "set g_gametype 2; map steelplant2 ; set nextmap vstr obj20"
set obj20 "set g_gametype 2; map secradar3_final ; set nextmap vstr obj21"
set obj21 "set g_gametype 2; map temple_final ; set nextmap vstr obj22"
set obj22 "set g_gametype 2; map vio_grail ; set nextmap vstr obj23"
set obj23 "set g_gametype 2; map radar ; set nextmap vstr obj24"
set obj24 "set g_gametype 2; map base55 ; set nextmap vstr obj25"
set obj25 "set g_gametype 2; map weisbaden_final ; set nextmap vstr obj26"
set obj26 "set g_gametype 2; map ruins23 ; set nextmap vstr obj1"

citadel_obj crashed server , so its disabled until dunno when..

thx Onyx and Sickone for map suggestions, seems interesting.. etdo* dunno which one to take..

#18
SaeVio

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Please remove inverted goldrush. The map is full of bugs and clumsily made.

1. The MG at Truck Barrier 2 points in the wrong direction. I don't think anyone wants to hover in the air shooting a wall 1 inch away from you
2. The tank's repair-box is too far in front - you can't repair tank from back, you can repair tank from an oddly large distance in front
3. The truck's hitbox is offset to the back. You can basically run into the truck from the front and stand inside it, and on the back the air will push you away.

#19
AHTOHCMePTHuK

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nice choice of maps!:)
have fully to agree with saevio about inverted sjitrush!
if it is fixed its ok, but not in that rare condition...


#20
onyxgamer

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well you can remove rjuken, people complaining about fps and what more.
radiochatterrii can be removed aswell, too much of a chokepoint on the middle of the map with arty.

more to follow propably...