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#41
peyote

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New Campaign online from UndeadWarrior !
:threeheadedmonkey:

#42
SickOne

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New Campaign online from UndeadWarrior !
:threeheadedmonkey:


Nice . Hopefully hes not angry because i killed him so often the one day , and he took Warbell out of rotation finally :)

#43
UndeadWarrior

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lol just because of your killing im going to put it back in! :P

no, but suggestions and improvements are still welcome.
And dont fear when your suggested map isnt in the next campaign, it might still pop up one campaign later.
So dont shoot me for it :P

#44
SickOne

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Can you post the actual list here ? so we see with one glance which maps are in .

Im not a big fan of MinasTirith , but actually i would like to play it again

#45
UndeadWarrior

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set obj1 "set g_gametype 2 ; map SuperGoldrush_Final ; set nextmap vstr obj2"
set obj2 "set g_gametype 2 ; map venice ; set nextmap vstr obj3"
set obj3 "set g_gametype 2 ; map mlb_hotchkiss ; set nextmap vstr obj4"
set obj4 "set g_gametype 2 ; map oasis ; set nextmap vstr obj5"
set obj5 "set g_gametype 2 ; map gtf-b-bunker_a1 ; set nextmap vstr obj6"
set obj6 "set g_gametype 2 ; map italyfp2 ; set nextmap vstr obj7"
set obj7 "set g_gametype 2 ; map sot_b2 ; set nextmap vstr obj8"
set obj8 "set g_gametype 2 ; map mlb_temple ; set nextmap vstr obj9"
set obj9 "set g_gametype 2 ; map axislab_final ; set nextmap vstr obj10"
set obj10 "set g_gametype 2 ; map Stonehenge_KOTH ; set nextmap vstr obj11"
set obj11 "set g_gametype 2 ; map mlb_egypt ; set nextmap vstr obj12"
set obj12 "set g_gametype 2 ; map transmitter ; set nextmap vstr obj13"
set obj13 "set g_gametype 2 ; map warbell ; set nextmap vstr obj14"
set obj14 "set g_gametype 2 ; map et_beach ; set nextmap vstr obj15"
set obj15 "set g_gametype 2 ; map Fata_Morgana ; set nextmap vstr obj16"
set obj16 "set g_gametype 2 ; map etsbay ; set nextmap vstr obj17"
set obj17 "set g_gametype 2 ; map mml_church_et_v1 ; set nextmap vstr obj18"
set obj18 "set g_gametype 2 ; map bergen ; set nextmap vstr obj19"
set obj19 "set g_gametype 2 ; map rockeyes_b2 ; set nextmap vstr obj20"
set obj20 "set g_gametype 2 ; map baserace_b3a ; set nextmap vstr obj21"
set obj21 "set g_gametype 2 ; map colosseum_b5 ; set nextmap vstr obj22"
set obj22 "set g_gametype 2 ; map parisbastille_b3 ; set nextmap vstr obj23"
set obj23 "set g_gametype 2 ; map password2 ; set nextmap vstr obj24"
set obj24 "set g_gametype 2 ; map caen2 ; set nextmap vstr obj25"
set obj25 "set g_gametype 2 ; map ettower ; set nextmap vstr obj26"
set obj26 "set g_gametype 2 ; map mp_base ; set nextmap vstr obj27"
set obj27 "set g_gametype 2 ; map town ; set nextmap vstr obj28"
set obj28 "set g_gametype 2 ; map beerrun_b7a ; set nextmap vstr obj29"
set obj29 "set g_gametype 2 ; map ruins23 ; set nextmap vstr obj30"
set obj30 "set g_gametype 2 ; map cttp_b1 ; set nextmap vstr obj1"
vstr obj1


i think this one is mainly the correct one :)

#46
Storm

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Looks cool! Today I had a meeting but I'm looking forward to play tomorrow. :)

#47
Storm

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BUGGED maps:

- MLB Temple: When the boat reaches floodgate, allies start spawning far inside the temple. Some will wander around inside confused while others try manually setting spawns one by one until they find the proper (Which is, the next one outside: The one in the lower right corner of the map).
- Warbell: Sometimes the bell rope simply refuses to work. Last time I repaired it two times, and after both I was standing at the damn rope, hitting the USE key like crazy for MINUTES and nothing did happen at all...

#48
SickOne

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you mean MLB egypt . yesterday the spawns worked just fine . dunno .

Id like to suggest a nearly complete new campaighn , im gettin bored of most of the maps . .

Temple , venice , hotchkiss , warbell , fata morgana . . . and so on .

Edit : Some suggestions for maps to put on :

special delivery
V2 Base
Minas Tirith
Fueldump desert
airfield assault
Raiders
Elevated transport
La Rochelle
Base 47
Foo Fighter
Crevasse
Haunted Mansion
School
Wolfsrudel
ET Tundra
St Nazaire
vengeance
Das Boot
Desert Outpost
Antarctica
Secrets
Tram Siege
Normandy breakout
Austria
British Bulldog
Northpole

Edited by SickOne, 09 August 2010 - 05:25 PM.


#49
Snoid

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Was playing B2 today (08/31/10)... just finished map and my computer wouldn't download the next map. Tried to find it on-line and it's nowhere to be found. What the hell is gtf-b-bunker_a1.pk3 and where can I find it?

#50
Falkes

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Was playing B2 today (08/31/10)... just finished map and my computer wouldn't download the next map. Tried to find it on-line and it's nowhere to be found. What the hell is gtf-b-bunker_a1.pk3 and where can I find it?


you can try here gtf-b-bunker_a1.pk3 :)

#51
Snoid

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Was playing B2 today (08/31/10)... just finished map and my computer wouldn't download the next map. Tried to find it on-line and it's nowhere to be found. What the hell is gtf-b-bunker_a1.pk3 and where can I find it?


you can try here gtf-b-bunker_a1.pk3 :)



Thanks... was able to download into my etmain file... we'll see of that fixes the issue.

#52
UndeadWarrior

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http://bunker.aaxxss...showtopic=24614

it is a map from mongo, here you can also find the others.

Do you have cl_allowdownload 1 ?
Cause it should download it then from server
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#53
Keliptic

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Hey i'd like to suggest a few maps,



Posted Image

Braundorf - I think this map would work great with the numbers that are usually on the server anything up to the 10v10 this map works fine with.

Some quick info about the map -

# The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls
# Allies can spawn at side from CP

# The Axis need to stop the Allies from doing the above, by defending the front and keeping the gate up at the side (its rebuild able)

Download link to map - http://returntocastl...Braundorf;49667

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Posted Image

Special_Delivery_TE - Again this map would work great with the numbers on b2.

Some Info -

# Allies attack, first capturing the forward spawn inside the base, they then must take the gold from near there spawn to the trucks, but they need to build the door controls and press them to open the door to the capture point, this must be done twice.

# Axis defend, stop the front spawn from being captured and prevent the gold from being loaded by stopping the construction of the door controls/destroying them when there built.

Download link - http://returntocastl...livery_TE;90683

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Posted Image

Karsiah_TE - Haven't played this map all that often but from what i have played its a really well put together map, that is one of the more balanced maps at the moment.

Info about the map -

# Allies attack, capturing the forward spawn first then blowing the city gate. ( Which also captures he forward spawn), then they must steal the axis documents and transmit them.

# Axis Defend, Stop the forward spawn from being taken. defend the city gate and finally stop the documents from being stolen / transmitted.

link: http://returntocastl...arsiah_TE;77418
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Thats all i can think of for the moment, thanks for reading =].

*Kel..

Edited by Keliptic, 26 June 2011 - 09:31 AM.

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#54
Seaman

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Somebody already played UJE_01 VIP ?

This is a funny map made by UJE C, different from all other we know :

Axis have to deliver a VIP and to escort him to a plane. Very nice map and funny
With lots of stuff (escorting a guy and not a tank or truck, parachute falling, ...)

link is HERE , section "maps info" , UJE 01 VIP.

#55
Angerfist

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Somebody already played UJE_01 VIP ?

This is a funny map made by UJE C, different from all other we know :

Axis have to deliver a VIP and to escort him to a plane. Very nice map and funny
With lots of stuff (escorting a guy and not a tank or truck, parachute falling, ...)

link is HERE , section "maps info" , UJE 01 VIP.


Ah yes, very nice and original map
I enjoyed playing it
I recommend it :good2:

#56
peyote

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Good maps, braundorf, karsiah, delivery - will add them. Have to see which map to throw out of cycle.

the uje vip map, I have to check if it is still bugged, last time I played that map, it was possible to kill the VIP just at the shoreline.. as consequence it was impossible to revive him, as he is outside of range.. (playerclip blocking path).


I found another variation of goldrush and curious what you guys think about it, if I shall add it.. ?


edit: I add your suggestions, seems UJE VIP has been greatly improved since I last tested it :) I add karsiah_te2 dunno if that makes much of a difference, found that one on b1 :)

Edited by peyote, 12 July 2011 - 07:51 PM.


#57
Jecoliah

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Good maps, braundorf, karsiah, delivery - will add them. Have to see which map to throw out of cycle.

the uje vip map, I have to check if it is still bugged, last time I played that map, it was possible to kill the VIP just at the shoreline.. as consequence it was impossible to revive him, as he is outside of range.. (playerclip blocking path).


I found another variation of goldrush and curious what you guys think about it, if I shall add it.. ?


edit: I add your suggestions, seems UJE VIP has been greatly improved since I last tested it :) I add karsiah_te2 dunno if that makes much of a difference, found that one on b1 :)



LOL Peyote, i thought you hated Karsiah!

I might try out that Version of Goldrush on B1, looks interesting!



Jec

#58
Red

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How about a link for maps running on B2. :P
A ftp address or something... thanks! :D


EDIT

nm I found them... sorry

http://bunker.aaxxss...showtopic=18377

Edited by Red, 16 July 2011 - 09:44 PM.


#59
peyote

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actually there is a link to |>B<|Downloads on our Portal page. Ill try adding a Download button to the top bar - else if I can't - will ask Falkes :)
could not find that setting... I sent Falkes a pm.

Edited by peyote, 16 July 2011 - 10:49 PM.


#60
Bean

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I really like the ability to vote for the next maps. A really nice feature. Perhaps not for all servers, mind you. It's especially useful for when there are very few human players.