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http://www.etlegacy.com/


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14 replies to this topic

#1
Snatch_UK

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Has anybody else had a play with the new ET http://www.etlegacy.com/, downloading a copy now!

#2
Bill

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Ooo I like this idea.

#3
=BLACKWOLF=

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This is an excellent project. I've noticed a massive improvement in FPS and overall performance since using this (from about 50 FPS up to well over 200 now).

#4
Snatch_UK

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yes i agree, less lag aswell, overall we should all be using this et and supporting as much as poss

#5
Bill

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Do you two know each other? :P

#6
Snatch_UK

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no sorry never meet Blackwolf in real life or on B2 :derisive:

#7
Red

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I've played seems to be pretty good with much improvement. I'd like to see how etpub game play is, not a big fan of nq.

#8
JO

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Seems to be very interesting.

#9
Bill

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Just wanted to say this is really nice. :) Lots of bugs fixed, and everything really is a lot snappier. Here's quick instructions on installation:

Download the latest ZIP file from here: http://www.etlegacy..../etlegacy/files
(You can also use the EXE installer, which basically just extracts the files to Program Files, I think.)

Extract it to its own folder, and then copy these three files from the etmain folder in a full ET install: mp_bin.pk3, pak0.pk3, pak1.pk3, pak2.pk3

Run etl.exe to play the game. I don't think the server browser works, so be ready to use /connect to get to your server.

NOTE: Make sure it runs normally first before copying your configs over. A lot of the cvars are gone or changed. You might be best starting from scratch.

Maybe we should move this topic to a different section? It works fine with any server, not just B2.

#10
Red

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I don't think the server browser works, so be ready to use /connect to get to your server.


http://et.trackbase.net/server/40625/



EDIT:

not sure why it says password protected, I get in with-out needing to enter one.

Edited by Red, 27 December 2012 - 02:23 PM.


#11
Masterworld

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I cant get on it.... what am i doing wrong?

#12
Red

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I cant get on it.... what am i doing wrong?


I don't think it's anything you're doing wrong. I haven't been able to get in for a couple weeks now not sure whats going on with their server.

#13
Snatch_UK

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An update

ET: Legacy Development: ET: Legacy 2.71RC1 release delayed
New ETA: end of february/beginning of march

2.71 rc 1 (unreleased)


Engine
  • New icon is now part of the binaries (Windows)
  • Fixed some code issues found by static analysis tools
  • 'modellist' info extended
  • Fixed doppler effect (panzer rocket sound fix)
  • SDL sound cvars changed to use genuine cvars (s_sdlSpeed → s_khz, s_sdlBits → s_bits, s_sdlChannels → s_channel)
  • Fixed openAL support; fixed changing music volume when using the DMA backend
  • Fixed va() function (reverted ioquake implementation back to 2.60b code)
  • Lighmap loading works again
  • Automatically append git revision to the version string
  • Code clean up & cvars removal
  • Wallhack prediction by Laszlo Menczel has been added
  • Slight fog bug fix
  • Added ncurses console
  • Separate log for server attacks and security related issues has been added - see sv_protectLog
  • echo command now works from scripts like autoexec.cfg and when disconnected from a server
  • Sound module doesn’t waste memory anymore
  • Memory leaks fixed
  • gameinfo.dat is no longer used
  • Clients receive message of the day (MOTD) from etlegacy.com
  • Increased limit of same sound at same time
  • Client checks for update on start
  • Unique M_SQRT2 & usage
  • Fixed client status bar after vid_restart
  • Fixed heartbeat - master server always received keep-alive packet from server even it was quitting
  • Several translations have been added
  • Image loader client crash fix
  • Rework of developer 1 debug messages for asset loading
  • Fixed *nix ALSA sound (wasn’t built in by accident)
  • AROS port code by BSzili
  • Client sound support of ogg vorbis files
  • serverinfo.dat is no longer used, now storing favourites in favinfo.dat (speeds up vid_restart)
  • Fix for spoofed infoResponse packets
  • ET:L won’t start when fs_homepath and fs_basepath point to the same path (dedicated servers excluded)
  • Keypad fix for NUM pressed digits
  • Fixed an issue where Sys_LoadDll() fails
  • Ported ioquake3’s .avi recorder code by Tim Angus
<a name="Mod-2">
Mod
  • Fixed some code issues found by static analysis tools
  • Several model and animation issues fixed
  • Revive of gib models
  • More code clean up
  • Warning about two identical localisation strings fixed
  • Console commands playsound and playsound_env have been added. Note: Only ET: Legacy clients will hear *.ogg sounds!
  • Lua support for game
  • Menu scripts extended
  • PM_Weapon() fix - don’t cool while in limbo
  • Map location override databases see cg_locations
  • Missing announcer for 'goat’, 'prepare to fight’ & 'fight’
  • Several sound fixes
  • Weapon stats fix
  • Code clean up & cvars removal
  • Credits Page
  • Debriefing team results headers use skill icons
  • Userinfocheck secured, based on combinedfixes.lua
  • Connection limit per IP added - see g_ip_max_clients
  • Some sound fixes
  • Fixed player die animation
  • ETPro like spawntimers
  • r_gamma is settable via options graphics menu
  • Drop packs on limbo death - g_dropAmmo & g_dropHealth introduced
  • Push players - see g_shove
  • Teleporter sound fix
  • Fixed a bug introduced with 2.70rc1 where clients leave prone with no weapon view
  • Client side log - see cg_logFile
  • ETPro style weapon icon flash - see cg_drawWeaponIconFlash 2
  • Gametype 6 map voting has been added
  • g_campaigns cvar introduced
  • g_maxTeamLandmines cvar introduced
  • ETPro like script actions create & delete
  • Visible leaning
  • New separate legacy mod cfg file - see etmain path
  • Updated Omni-Bot files


#14
leaDpoisAn

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I've tried this the last two nights on B1.  I think it is helping my game play. 


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#15
Falkes

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A new version is released now since few weeks.

Some do not recommend downloading this new version , you can look here why

https://fearless-ass...-from-etlegacy/