I have setup a testserver for the new nitmod beta release.
Lots of fixes, and some new stuff. For clients there are the etpro crosshairs available now, a console command minimize for windows users.
Along with nitmod update, I also updated etlegacy to latest version.
Added: ETPro crosshairs (up to cg_drawCrosshair 15)
Added: NxAC Screenshot query ("getss clientNum" server console command) ---- This feature seems to have some bugs, use it for testing purposes only.
Added: ETPro style Extended ASCII characters support (from ETPub)
Added: N!tmod Socket - An extra socket to reduce engine's socket traffic
Removed: Master server cannot remotely shutdown servers anymore (was never used anyway...)
Added: flag 2 to g_dualSMG - Drop both primary weapons when players go into limbo mode
Modified: ETPro "delete" mapscript can now find entities by any key, not only by "origin" (http://etmods.net/fo...opic.php?id=766)
Fixed: "cvar" script action was not working correctly (http://etmods.net/fo...?pid=4586#p4586)
Optimized: Removed some useless SQLite queries
Fixed: When in limbo and following another player, v6 (vsay player class) was wrong. Now, if the player is dead, it will announce their latched class
Fixed: Antilag debug (g_antilag & 2) was not displaying any bbox for player with slot 0
Added: Player's hit regions stats during intermission
Improved hit detection code for normal hitboxes (g_hitboxes 0)
Fixed: !shuffle moving spectators into team (and some other potential bugs)
Added: in custom commands, "[i]" will now be replaced by the slot n° of the player who called the !command
Modified: g_hitboxes default value reverted to 0 (because it might not be adapted to every new server)
Reworked: g_realbody code (flag 1 still has the same effect as in previous versions - reduce body hitbox width)
Added: g_realbody flag 2 - body hitbox height lowered to shoulders
Added: g_realbody flag 4 - Dead/Prone/Playdead hitboxes height lowered
Added: g_realbody flag 8 - Crouch hitbox lowered to shoulders (more than original ones)
Fixed: console flood when watching demos on NxAC enabled servers
Fixed: some intermission awards were not displayed correctly, size reduced
Fixed: automute bug (sometimes the wrong player was muted)
Fixed: level 5 medics always had 10 extra HP when picking a medpack. Now the 10 extra HP are only given if the medpack was dropped by a level 5 medic
Added: n_LogCurrentTime - If enabled, real time will be printed in logs instead of server uptime
Fixed: If a player was spectating someone, the slot number displayed in !finger was invalid
Fixed: "Highest fragger" award is now given to the player with the least deaths if more than one players have the most kills
Fixed: Old map records were not displayed during intermission (except when new records were made)
Fixed: linux/osx client missing symbols
Fixed: Socket problems should be fixed now
Added: "minimize" command (windows only, for the moment)
Edited by peyote, 28 October 2013 - 03:19 AM.