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Western b1_5 ( test ) + waypoints B1.5


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#1
Sage

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File Name: Western b1_5 ( test ) + waypoints B1.5

File Submitter: Sage

File Submitted: 26 Nov 2017

File Category: Maps


Story:

Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.

If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.

=============================================================

Please contact me for any feedback, suggestions, constructive critisism, bug report etc.

=======================================================

Objectives:

:axis: Axis Objective


1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!



:allies: Allied Objectives


1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!



=======================================================


Recommendations:


Use g_moverscale 1 (default value) or otherwise the Cart will not work correctly.

Use pmove_fixed 0 and normal settings. The trickjump is tweaked to regular server with adrenaline.


Disclaimer:

I can not be held responsible for anything.

=======================================================

Credits:

Pegazus

For some assets provided for use in this map. Also great help on sketching, planning, testing and general support from start to end.

{WeB}GANG$TA

For Omnibot waypoints.

=======================================================

Map testing:

//////Big thanks to testing
///I owe you guys for all the help, testing and feedback!

Original topic :
http://bunker.aaxxss...western-beta-1/

Members and players from:


Bunker Community
http://bunker.aaxxss.com/

{WeB} Clan
http://webclan.freeforums.org/

Dark Alchemy Community
http://www.dark-alchemy.com/



Special thanks to:


Pegazus from SM-Mapping

o-0._.0-o from |>B<| Community

GANG$TA from {WeB} Clan

Old-Owl from DA Community


=============================================================
Installation:

Put the pk3 file into your Etmain folder.

=============================================================
Uninstallation:

Delete the pk3 file from your Etmain folder.

Changelog:

Earlier:

-Too much changes to log

Beta1:

-Added LMS mode
-Added sounds to make objectives clearer
-More trickjumps
-Included waypoints to ZIP, Thank you {WeB}GANG$TA

Beta1.5:
-More cover to cut straight paths and better spawn exits
-Two new rows of houses added to stop camping
-More routes to objectives
-Removed and widened Church doors
-Limit trickjump area access during objective play
-Fix crash bug on detonator
-Removed detonating by jump
-Only axis can arm and allies disarm the detonator
-Added routes etc. features for Omnibot
-Detonation time 30secs->35secs


WAYPOINTS FILE
http://filebase.trac...n_waypoints.zip
Map made by: -SSF-Sage from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
SM-Mapping site: http://www.hot.ee/smmapping/


Click here to download this file


  • Creepy Geek and OldChap like this

#2
Creepy Geek

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I Hope Owen put's it on B4 soon ^^

 

 

Looking forward to it :D :D



#3
OldChap

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Thanks Sage :thumbsup: