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Creepy Geek reacted to a post in a topic: A way to "unfollow" a topic?
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Thank you for your reply Zozz but I think I made a wrong description of my question 🙂 I loggin aaxxss I press the button "unread content" A list of topics is presented with new posts that i did not yet read. In that list there is also a lot of posts in the section "home/downloads/prefabs" Is there a way to may those topics that are "new" but i have no interest in and pollute my "unread content"-list Example; today i connect there are 10 new posts. 8 of them are in the section "prefabs" So before next time i connect I want to
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Should be a follow button at the top of the post where the post title is located.
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Hi all, Quistion; is there a way to "not" follow a topic. Example - Topic about Prefabs Everytime I connect to aaxxss then in the "unread Content" the screen is loaded with posts in Prefabs section. Maybe interesting for others but it's not something i am interested in. After scrolling downdowndown i just press the "mark site read" button because this takes me to long to filter manually. Is there a way to make a ruler to exclude topics? Greetings ^^
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Thank you Geek, makes sense now 😛 and i agree with Geek its a great helpful post.
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Falkes reacted to a post in a topic: Fixing hunkmegs and allowing the big maps to load
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Fixing hunkmegs and allowing the big maps to load
Creepy Geek replied to OldChap's topic in Hints & Tips
Still I like this topic 😉 If someone has a problem related to console/hunkmegs it's very convenient to redirect them to this nice post on the forum. I like quick-reference cards ^^ Edit: it's 192 or more then =>192 slayer 🙂 -
Ummm are hunkmegs 196 or 192, as i seem to have 192, which i was told by someone...umm can't remember who, but if i have it wrong i need to know and i can change it. thank you :)
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OldChap reacted to a post in a topic: Fixing hunkmegs and allowing the big maps to load
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Fixing hunkmegs and allowing the big maps to load
OldChap replied to OldChap's topic in Hints & Tips
Thanks Geek I adjusted some text for that console button in the post. I checked trackbase from yesterday games and found the maps where Defender had problems https://et.trackbase.net/player/45918/. Look at the games where session length = 0 minutes. These maps are not typical hunkmegs-problem maps. So now I actually just think that defender have too many maps in his etmain folder (like you or o-0 also said yesterday). But hunkmegs-advise can be useful to have sooner or later 😉 -
Fixing hunkmegs and allowing the big maps to load
Creepy Geek replied to OldChap's topic in Hints & Tips
Very good post Chap - thank you for the effort 😉 In a addition, i noticed some peeps don't know the "console" button. and when i tell its "under the esc" some seem to have a different keyboard layout and get lost. B. Pull down the console in ET When the game have started (use the key just below the "Esc" button on your key board). For extra information. This key on your keyboard it is called the "tilde" key and it is the button always left next to the 1 upper left It has a the ~ sign. 2nd little thingy. if you "quit" ET make sure you do not use a -
Creepy Geek reacted to a post in a topic: Fixing hunkmegs and allowing the big maps to load
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SL4Y3R reacted to a post in a topic: GrandFather Clock
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OldChap started following Fixing hunkmegs and allowing the big maps to load
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Yesterday I saw some players that had problems loading maps. I think the problems was caused by the good ol' hunkmegs problem. So here is the simple way to fix it without having to mess with config files. A. Start ET by clicking on the et.exe file in whatever folder you installed the game. It is important that the "clean" game is started WITHOUT any mods like NQ. B. Pull down the console in ET When the game have started (use the "~/½/§/... " key just below the "Esc" button and next to the "1" in the upper left on your key board). C. Now write "\com_hunkmegs" i
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Microsoft uses Duracell's AA batteries in its wireless Xbox controllers, and has been doing so for quite some time. The companies have also appeared in marketing material together, and there has been some criticism aimed at the Redmond tech giant from time to time about this solution. Recently, a rumor made the headlines that the firm sports AA Duracell batteries as the charging solution with Xbox controllers only because it is forced to do so as part of a long-running agreement between the two. Now, Microsoft has debunked this report. The original report comes from Stealth Optional, whic
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WhatsApp recently updated its privacy policy, with users being notified that their data would be shared with Facebook and other companies. While people can opt out for now, this will become a mandatory requirement to accept after February 8. The service received a lot of criticism for the move, especially considering that it stated that no such thing would happen when it was acquired by Facebook back in 2014. Prominent figures including Elon Musk are now urging the public to move to Signal, with the platform seeing a massive spike in new registrations. Now, Microsoft's social media team h
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Soccerkill reacted to a post in a topic: Girl Scout Cookies
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View File GrandFather Clock GrandFather Clock MD3 model by rayban. ------------------------------------------------------------- description: an animated grandfather clock for wolfenstein:enemy territory model location: models/mapobjects/rayban/gf_clock/gf_clock.md3 frames: 16 shader location: scripts/gf_clock.shader permissions: use this model as you like, just credit me. rayban ( raybanb@gmail.com ) sample map and script included in pk3. Submitter Falkes
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16 downloads
GrandFather Clock MD3 model by rayban. ------------------------------------------------------------- description: an animated grandfather clock for wolfenstein:enemy territory model location: models/mapobjects/rayban/gf_clock/gf_clock.md3 frames: 16 shader location: scripts/gf_clock.shader permissions: use this model as you like, just credit me. rayban ( raybanb@gmail.com ) sample map and script included in pk3. -
View File Prefab hovel prefab hovel Submitter Falkes Submitted 01/09/2021 Category Prefabs
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View File Forklift truck This is a forklift truck model extracted from Modern Warfare 2. Suited for a Q3 engine-based games. Original author: Infinity Ward Suited by: IndyJones Date: 30.05.2010 Stats: Polys - 3616 Vertices - 3778 Distinct Vertices - 2189 LOD1 Use as misc_model. Clip_metal manually. Don't place it very often - it's rather medium-poly. Submitter Falkes Submitted 01/09/2021 Category
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1 download
This is a forklift truck model extracted from Modern Warfare 2. Suited for a Q3 engine-based games. Original author: Infinity Ward Suited by: IndyJones Date: 30.05.2010 Stats: Polys - 3616 Vertices - 3778 Distinct Vertices - 2189 LOD1 Use as misc_model. Clip_metal manually. Don't place it very often - it's rather medium-poly. -
View File Animated Radar Basic Information: Designer......: Berzerkr (GER) E-Mail Address: berzerkr@wolfmap.de Homepage......: http://www.wolfmap.de Mod Information: Game........: Wolfenstein: Enemy Territory Title.......: Animated Radar Screen Status......: Final Filename....: z_anim-radar-screen.pk3 Filesize....: 7 KB Build Time..: 1 day Release Date: 30. September 2007 Description: This mod animates the radar screen in Seawall Battery and all custom maps who use the screen. Many thanks to Diego
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9 downloads
Basic Information: Designer......: Berzerkr (GER) E-Mail Address: berzerkr@wolfmap.de Homepage......: http://www.wolfmap.de Mod Information: Game........: Wolfenstein: Enemy Territory Title.......: Animated Radar Screen Status......: Final Filename....: z_anim-radar-screen.pk3 Filesize....: 7 KB Build Time..: 1 day Release Date: 30. September 2007 Description: This mod animates the radar screen in Seawall Battery and all custom maps who use the screen. Many thanks to Diego for the permission to use the textures and the shader fr -
View File Ladder ------------------------------------------------------------------------- TITLE : kt_ladder AUTHOR : ken 'kat' beyer EMAIL ADDRESS : cpdt@telinco.co.uk HOMEPAGE URL : http://www.quake3bits.co.uk NUMBER OF MODELS : 2 SHADER SCRIPTS : n/a (being pulled from default RtCW) ------------------ * MODEL NAME/s * [model details below] ladder_cage.md3 ladder_section.md3 ------------------ CREDITS ID software, eskimo roll, EMSIPE, QkenneyQ DISTRIBUTION as long as this readme is included...! ----------