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  1. GrandFather Clock

    GrandFather Clock MD3 model by rayban.
    -------------------------------------------------------------
    description: an animated grandfather clock for wolfenstein:enemy territory
    model location: models/mapobjects/rayban/gf_clock/gf_clock.md3
    frames: 16
    shader location: scripts/gf_clock.shader

    permissions: use this model as you like, just credit me.
    rayban ( raybanb@gmail.com )

    sample map and script included in pk3.

    21 downloads

    0 comments

    Submitted

  2. Prefab hovel

    prefab hovel

    15 downloads

    0 comments

    Submitted

  3. Forklift truck

    This is a forklift truck model extracted from Modern Warfare 2. Suited for a Q3 engine-based games.
    Original author: Infinity Ward
    Suited by: IndyJones
    Date: 30.05.2010
    Stats:
    Polys - 3616
    Vertices - 3778
    Distinct Vertices - 2189
    LOD1
    Use as misc_model. Clip_metal manually. Don't place it very often - it's rather medium-poly.

    1 download

    0 comments

    Submitted

  4. Foresthut

    Foresthut

    19 downloads

    0 comments

    Submitted

  5. Animated Radar

    Basic Information:
    Designer......: Berzerkr (GER)
    E-Mail Address: berzerkr@wolfmap.de
    Homepage......: http://www.wolfmap.de
     

    Mod Information:
    Game........: Wolfenstein: Enemy Territory
    Title.......: Animated Radar Screen
    Status......: Final
    Filename....: z_anim-radar-screen.pk3
    Filesize....: 7 KB
    Build Time..: 1 day
    Release Date: 30. September 2007
     

    Description:
    This mod animates the radar screen in Seawall Battery and all custom maps who use the screen.
    Many thanks to Diego for the permission to use the textures and the shader from his map "Praetoria - Mission One: Bunker Hill".
    http://webpages.charter.net/dt3d/praetoria.html
     
    Installation:
    Put the pk3 into the etmain-folder.
    To uninstall this mod remove the pk3.
     

    Used Programs:
    7-Zip, Notepad
     
     

    This modification may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MODIFICATION TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.

    9 downloads

    0 comments

    Submitted

  6. Ladder

    -------------------------------------------------------------------------
    TITLE : kt_ladder
    AUTHOR : ken 'kat' beyer
    EMAIL ADDRESS : cpdt@telinco.co.uk
    HOMEPAGE URL : http://www.quake3bits.co.uk
    NUMBER OF MODELS : 2
    SHADER SCRIPTS : n/a (being pulled from default RtCW)
    ------------------
    * MODEL NAME/s *
    [model details below]
    ladder_cage.md3
    ladder_section.md3
     
    ------------------
    CREDITS
    ID software, eskimo roll, EMSIPE, QkenneyQ
    DISTRIBUTION
    as long as this readme is included...!
    --------------------------------------------------------------------------

    6 downloads

    0 comments

    Submitted

  7. K5 Leopold

    K5 "Leopold"
    ===================================================
    **Information**
    title        :  K5 "Leopold"
    file         :  k5.map + leopold.pk3
    author       :  Thrawn
    email address:  grossadmiral_thrawn@web.de  
    ICQ          :  159647782 (Grossadmiral Thrawn)
    Yahoo        :  hamstabacke
    description  :    This is a prefab of the famous german railway gun K5 "Leopold". The K5 was the standard                             railwaygun of the Germans, and also the most successful one with its 280mm projectiles and its                      range of 60km (with rocket supported projectiles whole 120km!).
    ===================================================
    **Installation**
    To use this prefab in your map, you have to put the "leopold.pk3" into your 'etmain'-folder. After this, you can import the "k5.map" into your map. If you publish the map, don't forget to add the leopold.pk3 to your *.zip, next to your map-*.pk3, otherwise the player won't be able to see the textures of the k5. You also can extract the leopold.pk3 and add the textures and shaders to your *.pk3-file of your map- this will also work.
    ===================================================
    ***Something you should know***
    You may edit this prefab, but please add my Name to the Credits in your Map-Readme when you use it. And it would be also nice, if you would contact me if you used it in you Map... I like to know in which map my K5 is used 😉
    ===================================================
    ***I'm sorry for...***
    My bad english, I'm just a German pupil 😉
    ===================================================
    Have fun!

    3 downloads

    0 comments

    Submitted

  8. Submarine bunker st nazair

    Submarine bunker st nazair

    5 downloads

    0 comments

    Submitted

  9. Telepoles

    Telepoles

    1 download

    0 comments

    Submitted

  10. Stairs military

    Eine Treffe im Bunker Design mir Mienenfeld Schilden !

    3 downloads

    0 comments

    Submitted

  11. Prefab house

    Author: blackdog
    Newbie
     
    Hey i think that you all now the big broken house of stallingrad its very nice i make it the same as the map every1 can download it and may use it in his own map  
     

    4 downloads

    0 comments

    Submitted

  12. Shiny Metal Shader

    Shiny Metal Shader (ET shader)
    ------------------------------
    Made by paZur
    -------------------------------------
    http://www.geocities.com/pazurmapping

    This shader is based on a texture from BerneyBoys Photorealistic Textures. I added an alpha channel and the tcGen environment of course.
    http://berneyboy.planetquake.gamespy.com

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Add the name of the shader file to shaderlist.txt. example: lightblock.shader = add the line lightblock to shaderlist.txt
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    9 downloads

    0 comments

    Submitted

  13. Reflection Water Shader

    Reflection Water Shader (RtCW shader)
    -------------------------------------
    Made by paZur
    -------------------------------------
    http://www.geocities.com/pazurmapping

    This is a combiation of two shaders. One being a surface_portal mirror and one just for ripples in the water. This time I added a RTCW .map so u can see how to set up the two brushes with the shaders.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Add the name of the shader file to shaderlist.txt. example: lightblock.shader = add the line lightblock to shaderlist.txt
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    8 downloads

    0 comments

    Submitted

  14. Blocking Light Shader

    Blocking Light Shader (Q3A/RTCW/ET shader)
    ------------------------------------------
    Made by paZur
    -------------------------------------
    http://www.geocities.com/pazurmapping

    Blocking light shining through doors.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Add the name of the shader file to shaderlist.txt. example: lightblock.shader = add the line lightblock to shaderlist.txt
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    14 downloads

    0 comments

    Submitted

  15. Opel blitz fixed

    Fixed texture for the Opel Blitz
    Made by Berzerkr (GER)
    Visit: www.WolfMap.de

    Had a look into the shaders of ET and figured out that a shader for the windows of the Opel Blitz is already defined.
    After a few tries I managed to bring back the reflective effect of the glass.
    Feel free to use this fixed texture in your own modification.
     
    Update 2008-02-20
    - Windows are reflective
    - Tires are black instead of grey
    - Tarp is darker and fits better
    - Added the fixed snow version

    8 downloads

    0 comments

    Submitted

  16. Rotating radar

    GTK Radiant Prefab of a radar.
    All walls without textures, for individually work.
    Regards puRp0Se

    4 downloads

    0 comments

    Submitted

  17. Roq flame

    ROQ flame video and candle models
    the roq flame shader can be used in place of the
    standard sfx/wilsflame for fire effects, this effect
    should work when the standard wilsflame doesnt on servers. ( the broken animmap code problem )
    2 map tests included,
    flame_test    - uses old candle models.
    flame_test2    - uses new candle models and new candle flame video shader.
    ///////////////////////////
    // roq flame shader
    roq Video shader needs the follow,
    scripts/roq_flame.shader
    textures/sfx/roq_flame.jpg
    video/roq_flame.RoQ

    ///////////////////////////
    // candle models ( load as misc_models )
    the candle models need,
    scripts/rayban_candle.shader
    models/mapobjects/rayban/candle ( folder required )
    4 candles total, each as different flicker rates.
    in addition, the candle models require the roq flame shader above to work.
     
    NOTE ** new candle models added, slightly higher poly, with a new candle flame shader.
    old models using roq_flame shader
    models/mapobjects/rayban/candle/candle_tall1.md3
    models/mapobjects/rayban/candle/candle_tall2.md3
    models/mapobjects/rayban/candle/candle_short1.md3
    models/mapobjects/rayban/candle/candle_short2.md3
    new models using roq_candle_flame shader
    models/mapobjects/rayban/candle/candle_tall1c.md3
    models/mapobjects/rayban/candle/candle_tall2c.md3
    models/mapobjects/rayban/candle/candle_short1c.md3
    models/mapobjects/rayban/candle/candle_short2c.md3
    flame video made using a blender file by Nathan Dunlap with
    new animations by me.
    raybanb@gmail.com

    4 downloads

    0 comments

    Submitted

  18. Bridge wood small

    Eine kleine Brücke aus Holz mit Metal Geländer, mehr brauch ich wohl nicht sagen gg.
    Von gPk][SnipEr

    2 downloads

    0 comments

    Submitted

  19. Portal cube+Cake

    Portal cube+Cake

    2 downloads

    0 comments

    Submitted

  20. Metal Beds

    metal beds for wolf:et in md3 model format
    two styles, one with a mattress and the other just the frame,
    no shaders needed since they use the stock et shaders.
    model locations:
    models/mapobjects/furniture/metal_bed_mattress.md3
    models/mapobjects/furniture/metal_bed_frame.md3
    original mattress and pillow used from sd bunkbeds, new metal
    bed/frame made in blender3d.
    raybanb@gmail.com

    3 downloads

    0 comments

    Submitted

  21. Poster prefab

    GTK Radiant Poster prefab

    Thos is a modified and easily censored form of pictures and posters.
    The textures can be used directly in the GTK Radiant.

    - copy the folders "scripts" and "textures" in your etmain folder
    - open the file shaderlist.txt in a text editor and insert the entry "prop_wall"
    - start the Radiant and select in the menu "Textures" the entry "prop_wall"
    Image manipulation by Sid
    Shaderscripting by Etch
     

    11 downloads

    0 comments

    Submitted

  22. Laboratory Doors

    Laboratory Doors

    2 downloads

    0 comments

    Submitted

  23. Iris Door

    Iris Door Prefab
    Made by: http://weebull.map-craft.com
    Originally made by Darth G for Jedi Knight Academy, but I got permission to convert it for ET and it's now ready for use.

    4 downloads

    0 comments

    Submitted

  24. Goldrush sky shader

    Goldrush sky shader RELOADED

    Rewrite of the Goldrush sky shader using Penumbra shadows and foghull fog. You need to add several keys in worldspawn to make it work properly:

    Note that _farplanedist controls the distance of vis blocking and the fogparms below the fog.

    5 downloads

    0 comments

    Submitted

  25. Projector and Gramophone

    Projector and gramophone misc_models in ase format.
    model and textures made in blender3d.
    projector sound from thefreesoundproject (http://freesound.iua.upf.edu/index.php)
    edited in goldwave.
    tipperary sound recorded in goldwave from a youtube video ( the sound is just for effect, just add
    your own favorite wartime musix.. )
    roq video of some war vid's i spliced together.
    since these are ase model, you can changed the materials to what you like,
    for example to make the reel and film not moving or the record not spinning.
    these models were intended for misc_models, which mean they get compiled into the map,
    so when you release your map you just have to include the textures and not the models.
    raybanb@gmail.com

    4 downloads

    0 comments

    Submitted


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