Falkes 3 Posted January 8 Share Posted January 8 CTF_Prefab View File Author : Stealth' ------------------------------------------------- Map Information ------------------------------------------------- Game : Wolfenstein: Enemy Territory Title : CTF_Prefab Filename : CTF_Prefab.pk3 Release date : 07/01/2010 Decription : This is a Capture the Flag Prefab. The map contains an example map with the red and blue flags and 2 scoreboards. The script is pretty well documented and more info can be found in the ReadMe.txt The Map end when either team has 100 caps so the scoreboard goes until 99 for both sides. If the time runs out before a team reaches 100 caps (which is most likely the case) the map script figures out who has the most caps, if both teams have an equal amount of caps it's a draw! (how boring :P) Program : NetRadiant ------------------------------------------------- Mappers Info: ------------------------------------------------- -The .map file can be found inside the pk3 under maps. -All other files can be found in the pk3 aswell under the respective paths. -If you want more scoreboards just select the elements of one of them and just copy it (spacebar) (I used remapshader so it would be easier to duplicate scoreboards) Alternatively if you want to create your own scoreboard then do so and apply the textures: -alscore0 for the 1-9 -alscore00 for the 10-90 -axscore0 for the 1-9 -axscore00 for the 10-90 so it looks like this: ---------------------------------------------- | alscore00 | alscore0 || axscore00 | axscore0 | ---------------------------------------------- -If you want to replace the numbers you can find them in: textures/scoreboard Do mind that you keep the same names though so replace the old files (score0, score1, etc) If you change these names it won't work since the shader uses these names. (psd file included) -If you want to change the commandmap markers you can find them in: gfx/limbo -The axis and allies text in the scoreboard is pure eyecandy (it can be deleted) -Inside the water there are 'fake goals' so that if somebody dies in this area the flags are immediately returned. Use this method inside lava for instace otherwise players can't return the flag 😉 You Make 'fake goals by creating 2 trigger_flagonly_multiple inside eachother. On the first trigger tick the box 'blue_flag' and type this in: Key: scriptname Value: alflag_fakegoal On the second trigger tick the box 'red_flag' and type this in: Key: scriptname Value: axflag_fakegoal Mind that these triggers do not kill players so you will have to put a trigger_hurt beneath them. ------------------------------------------------- Changelog ------------------------------------------------- -Cleaned up map file -Cleaned up script -Swapped scoreboard: Instead of using setstate now uses remapshader. -G_FindConfigStringIndex: overflow fixed ------------------------------------------------- Credits: ------------------------------------------------- - Stealth': Making the prefab - UTR team: Original script and some parts from their map (ctf_face_b1) - with permission from Flippy Also the ctf announcer sounds and commandmap markers. Download their map ctf_face_b1 here: http://www.wolfmap.de/details.php?file_id=2193 - RayBan: CTF flags (http://www.wolfmap.de/details.php?file_id=2182) Submitter Falkes Submitted 12/27/2020 Category Prefabs Quote Link to post Share on other sites
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